Gaming

Microsoft Spent $89B on Xbox. Now Workers Brace for July

The same division that swallowed Activision for $69B is reportedly about to cut staff. Here is who pays for the math that did not add up.

DA

Founder & Lead Technician

June 30, 2026 at 1:14 AM IST 5 min
Microsoft Spent $89B on Xbox. Now Workers Brace for July

Quick answer

Microsoft is reportedly preparing mass Xbox layoffs in July 2025 after its fiscal year ends. The CWA union, representing roughly 3,500 game workers, is demanding transparency, good-faith bargaining, and real layoff protections as three studios face closure or sale.

Microsoft poured more than $89 billion into Xbox over five years. The people who built the games may be the ones who pay for it.

That is the brutal math facing thousands of Xbox developers right now. Rumors point to mass layoffs across Microsoft gaming this July, and the workers on the chopping block are no longer staying quiet about who they blame.

How the company got here is the part that should worry anyone with a games-industry job.

The memo that lit the fuse

In early June, new Xbox CEO Asha Sharma and Chief Content Officer Matt Booty published a memo marking their first 100 days in charge. Buried in the corporate language was a warning.

We have found ourselves over-extended as we executed on changing strategies in a landscape of more readily available content, the two executives wrote. Then the line that landed like a threat: Going forward, this cannot continue.

The numbers behind that statement are staggering. Including the $69 billion Activision Blizzard King acquisition in 2023, Xbox spent more than $89 billion on investments and studio support over the past five years. In the same window, the segment annual revenue fell by nearly half a billion dollars.

Spend almost ninety billion, watch revenue drop, and someone gets blamed. Bloomberg reported that Microsoft is planning substantial layoffs in July, timed to land right after the company fiscal year closes. Days later, reports surfaced that three studios were being shut down or sold off: Double Fine, Ninja Theory and Compulsion Games.

Here is the problem the workers see: they did not approve the $69 billion deal. They did not set the strategy. But they are the ones bracing for July.

We are done paying for executives failures

On June 29, the Communications Workers of America held a media call and dropped the polite tone entirely.

We are here to say this plainly, said CWA District 9 Vice President Frank Arace. Those workers will not be treated as disposable. His argument was blunt: the money is there to keep teams intact, but executives are choosing to funnel it elsewhere.

UVW-CWA treasurer Sherveen Uduwana sharpened the point with two facts that are hard to argue with. Microsoft just raised its console prices for the third time this year. And CEO Satya Nadella personally made $96 million in 2025.

There is no shortage of wealth in the games industry, especially if we are talking about Xbox, Sony, EA. These multibillion-dollar organizations are choosing not to support their developers.

The quote that became the rallying cry came from Activision QA tester Andrew Snell: We are done paying for executives failures.

Why this is bigger than one round of cuts

This is not the first time Xbox has restructured on short notice, and that history is exactly why the union is pushing now.

Elder Scrolls Online encounter designer Morgan Goin described losing years of accrued benefits when Xbox abruptly closed Arkane Austin, then waited a month before transferring some developers to ZeniMax. Even when teams hit their metrics and executives praised their games, Goin said, projects were canceled and studios reshuffled without warning.

That is the deeper damage layoffs do that a spreadsheet never captures. Blizzard story editor and franchise developer Alison Veneto put it directly: every round of cuts erases not just talent but years of institutional knowledge, the kind that cannot be re-hired in a quarter.

Work with us, Veneto said, speaking to Microsoft. Adopt meaningful layoff protections.

Why your favorite game studio should care

If you play Xbox games, this is not abstract. Institutional knowledge is what keeps a long-running series feeling consistent. When a studio loses the people who understand its codebase, its lore, and its tools, sequels get slower, buggier, or quietly canceled. The cost of churn eventually reaches the controller in your hands.

The union has a track record, not just slogans

It would be easy to dismiss this as noise if the CWA had no leverage. It has plenty.

The union now represents roughly 3,500 workers across the video game industry, and that number keeps climbing. In 2023, about 300 QA workers at Microsoft subsidiary ZeniMax Online voted to unionize, forming the largest video game union at the time. Their contract with Microsoft was ratified in June 2025.

That contract matters because it shows what bargaining can actually win. It included minimum salary requirements, a framework for wage increases, and protections around the use of AI. Other teams noticed. Raven Software unionized. So did Blizzard workers on Overwatch and Diablo.

So the demand on the table is not vague. The union wants Xbox executives to sit down in good faith and negotiate the one thing the existing contracts still lack: a clear framework for how mass layoffs and studio closures are supposed to work.

A recurring complaint is that Microsoft has shown little interest in real negotiation, skipping proper attention in meetings and letting proposals sit untouched for months.

What happens next: the 24 to 72 hour window

The immediate flashpoint is timing. Microsoft fiscal year ends in June, and the reported layoffs are pegged to land in July, which means any official announcement could come within days of that turnover.

  • Watch for an internal memo. Based on the June pattern, cuts at Microsoft tend to be signaled in writing before they are confirmed publicly.
  • Watch the three named studios. Double Fine, Ninja Theory and Compulsion Games are the clearest reported targets for closure or sale.
  • Watch whether Microsoft comes to the table. If executives respond to the June 29 demands, it signals bargaining. Silence signals the cuts proceed first, talk later.

If you work in games, do this now

  • Document your benefits and vesting dates so a sudden closure does not catch you mid-cycle the way it did at Arkane Austin.
  • Keep a personal copy of your portfolio and shipped credits off company systems, before access is revoked.
  • Know your union status. If your studio is organized, your layoff terms may differ sharply from an at-will team next door.
  • Build the outside network early. The institutional knowledge employers undervalue is exactly what other studios will hire for.

The fight here is not really about whether Xbox can cut costs. It is about who absorbs the hit when an $89 billion bet underdelivers. The executives who placed it, or the developers who never got a vote. July will make the answer impossible to ignore.

Source: Engadget

Frequently asked questions

Is Microsoft actually laying off Xbox workers in July?

Bloomberg has reported that Microsoft is planning substantial Xbox layoffs in July, right after its fiscal year ends. New Xbox leadership also signaled cuts in an early-June memo. Nothing is officially confirmed by Microsoft in the source reporting, so treat exact numbers as unconfirmed until the company announces them.

Which Xbox studios are reportedly affected?

Reports cited by Engadget say Xbox is shuttering or selling off three studios: Double Fine, Ninja Theory and Compulsion Games. The broader layoffs are expected to reach across the gaming division, beyond just those three teams.

What is the CWA union asking Microsoft to do?

The Communications Workers of America is asking Xbox executives to bargain in good faith, be transparent about the cuts, and adopt meaningful layoff protections. The union represents roughly 3,500 game-industry workers, including unionized teams at ZeniMax, Raven Software and Blizzard.

Why are workers angry when Xbox lost money?

Union members argue the shortfall came from executive strategy, not worker performance. They point to $89 billion in Xbox investment over five years, a third console price hike this year, and CEO Satya Nadella's reported $96 million in 2025 pay as proof the money exists to protect jobs.

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DA

Founder & Lead Technician

Daniel founded Ask Technicians to cut through bad tech advice. He writes hands-on troubleshooting guides drawn from years of real-world repair and support work.

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