Gaming

100,000 People Pre-Ordered This Case. Then It Vanished.

Dbrand built a Companion Cube case for the Steam Machine, took 100,000 pre-orders, and pulled it days after launch. The reason it imploded is the part that should worry every modder.

DA

Founder & Lead Technician

June 30, 2026 at 3:14 AM IST 4 min
100,000 People Pre-Ordered This Case. Then It Vanished.

Quick answer

Dbrand cancelled its Companion Cube case for Valve's Steam Machine after racking up more than 100,000 pre-orders. The company admitted it never licensed Portal intellectual property from Valve, which demanded a takedown. Refunds, including international shipping, are being issued.

It was cute, well made, reasonably priced, and over 100,000 people wanted one. Now it is gone.

Dbrand has cancelled its Companion Cube case for Valve's Steam Machine, killing off one of the most-hyped PC accessories of the year just days after it finally went on sale. The mod turned Valve's boxy little gaming PC into the lovable cube from Portal, and the pre-order numbers were enormous.

So what blew it up? Not a manufacturing defect. Not a supply problem. Something far more avoidable. And the way Dbrand handled the fallout is the part worth paying attention to.

The accessory everyone wanted, killed in days

Dbrand first showed off the Companion Cube mod more than six months ago. By most accounts it was a genuinely good product: a tidy, affordable transformation of the Steam Machine into a piece of Portal fan-service hardware. The reception was strong enough to pull in more than 100,000 pre-orders.

Then, last week, the company put it on sale for real. Within days, it was forced to cancel the accessory outright and pull every listing.

Here is the problem. Dbrand never asked Valve for permission.

The mistake: build first, ask later

In a Reddit post that was unusually candid for a company in damage-control mode, Dbrand admitted the truth: despite all the work that went into designing and manufacturing the case, it had never obtained a license from Valve to use images and intellectual property from Portal, the game that gave the world the Companion Cube in the first place.

That is the entire ballgame. The Companion Cube is not a generic shape. It is a specific, instantly recognizable piece of Valve's intellectual property, complete with the little hearts on each face. Slapping it on a commercial product without a license is exactly the kind of thing rights holders exist to stop.

So once the mod actually went on sale, Valve's legal team reached out and asked Dbrand to take the product down and remove any related materials. Dbrand says it tried to reach an agreement to keep the case on the market. Valve declined.

Why this keeps happening to fan-made hardware

If you have followed the accessory and modding world for any length of time, this story rhymes with a hundred others. Fan-made products that lean on a famous franchise live or die on one question: did someone secure the rights first?

The pattern is almost always the same. A small team builds something the official maker never bothered to. The community loves it. Money starts flowing. And then the lawyers arrive, because unlicensed use of a beloved property is not a gray area, it is a clear one.

What makes the Dbrand situation unusual is the order of operations. The company did not just skip a formality. It built the product, marketed it, banked over 100,000 pre-orders, and only confronted the licensing question after Valve forced the issue. Asking for permission after you have already sold the thing is roughly the worst possible negotiating position.

If you are buying fan-made hardware tied to a major franchise, treat an unlicensed status as a real risk to your money. A product can vanish overnight the moment a rights holder objects, no matter how many pre-orders it has.

The classy part: Dbrand did not blame Valve

Here is where the story gets more interesting than a standard corporate cancellation.

Rather than spin the shutdown as some heavy-handed move by a giant publisher, Dbrand pointed the blame squarely at itself. In its post, the company said plainly: Valve did not do anything wrong. They built a game franchise a lot of people love, and they alone get to decide how it is used.

That is a refreshingly honest take in an industry where companies love to cast themselves as the scrappy victim. Dbrand essentially conceded that making an unlicensed product and then asking for forgiveness was backwards, and that Valve was well within its rights to say no.

It does not undo the disappointment for buyers. But it is a far better look than picking a fight it had already lost.

What happens to your money and your pre-order

If you were one of the people counting down to a Companion Cube-clad Steam Machine, the practical news is simple, and at least it is fair.

  • Refunds are happening. Dbrand says refunds for the product are being issued starting the same day it confirmed the cancellation.
  • Shipping costs are covered too. For international customers who had to pay additional shipping fees, the company says those costs will be included as part of the refund.
  • The product is fully gone. The listings and related materials have been pulled, so there is no quiet back door to still get one from Dbrand.

In other words, you are getting your money back, including the extra you paid to ship it across a border. That is the right way to wind something like this down.

What to watch next

The obvious open question is whether an official, Valve-blessed version ever appears. Valve declined to license this specific case, but the demand signal here is impossible to ignore: a six-figure pre-order count for a single themed accessory is the kind of number that gets noticed.

For now, though, the lesson is the one every hardware maker should already know. Secure the rights before you sell, not after. Build the licensing in from day one, or risk watching a hit product, and a lot of goodwill, get pulled offline in a single week.

Dbrand put it best in its own farewell to the project. Just like the cake in Portal, the Companion Cube case turned out to be a lie too.

Source: Engadget

Frequently asked questions

Why did Dbrand cancel the Companion Cube Steam Machine case?

Dbrand admitted it never obtained a license from Valve to use Portal intellectual property on the product. After the case went on sale, Valve's legal team asked Dbrand to take it down and remove all related materials. Dbrand tried to negotiate a deal to keep selling it, but Valve declined.

Will buyers get a refund for the Companion Cube case?

Yes. Dbrand said refunds are being issued, starting the same day it confirmed the cancellation. For international customers who paid extra shipping costs, the company said those fees will be included in the refund as well.

Did Valve do anything wrong by shutting it down?

No. Valve owns the Portal franchise and the Companion Cube, so it alone decides how that intellectual property is used. Dbrand itself publicly agreed, stating that Valve did not do anything wrong and that the company built a franchise people love and gets to control its use.

#dbrandcompanioncube#steammachinecase#valveportallicense
Share
DA

Founder & Lead Technician

Daniel founded Ask Technicians to cut through bad tech advice. He writes hands-on troubleshooting guides drawn from years of real-world repair and support work.

Related guides